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Post by leehiufung911 on Jun 12, 2010 11:56:16 GMT
doom has only one ghost unit: the spectre. it is a land melee unit. doom does not have any ghost ranged or flying units at all. so dow do you counter a huge ghost army with doom? i.e. wraith spam (aka operation amargeddon) pwns doom doom lacks anti ghost units (i mean, what, the ZOMBIEMAN??!!) and ghosts units alike
any tips on that? cuz i rly dunno
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Post by $-$lyfox-$ on Jun 12, 2010 13:36:54 GMT
Gonna make this mid short and sweet. - Wraiths lower down to battle most of the time to attack, use flamecubus then. When there still up high, a good placed arachnotron should help.
- Cyclops can not be a problem if you counter it with demons.
- Shadow acolytes can also get countered with demons
- Maybe if you would think more strategicly instead of asking for tips you'd have this anti ghost thing in the bag.
That's about all ;D
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Post by Captain Ventris on Jun 12, 2010 14:29:29 GMT
Zombiemen, Cacodemons, Rail Revenants (!), Flame Mancs, Arachnotrons, and Archviles can strike Ghosts at a distance.
I may actually let imps do that, but I'd want some opinions first, of course. I mean, if it's fine right now, and it just might be, I wouldn't want to mess with things.
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Post by SoulSucka on Jun 12, 2010 17:06:14 GMT
Actually, there are enough Doom units that could take care of ghosts.
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Post by Dancso on Jun 12, 2010 17:32:25 GMT
Actually, there are enough Doom units that could take care of ghosts. I second that. I wouldn't let the usual imp/shotgunner spam get even less counterable!
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TheGrim275
Meatshield
My name is Traductus, Believe in korax or im going to baptize You!
Posts: 50
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Post by TheGrim275 on Jun 12, 2010 17:46:01 GMT
lee use flame mancubus spam and zombie spam and aracnotron spam. thats what i do.
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Post by Minus- on Jun 12, 2010 21:26:21 GMT
I never have trouble with ghosts as doom, I just summon random things and look back later and their dead.
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Post by Dancso on Jun 12, 2010 21:41:28 GMT
I never have trouble with ghosts as doom, I just summon random things and look back later and their dead. That's exactly how I got fraked in the butt the first time I played. YEAH. In my first game I played as doom. I thought all was going well against this hexen player who kept summoning wraiths until I noticed my army started failing, meh.
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Post by leehiufung911 on Jun 13, 2010 11:05:37 GMT
no, no. wraiths are easily spammable, and when u dont have the mana to hold up a larger defense with arachnotrons you are PWNED instantly. therefore, absolutely yes yes yes to imps hitting ghosts especially (this is personal) i love using imps as flak
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Post by $-$lyfox-$ on Jun 13, 2010 15:29:40 GMT
no, no. wraiths are easily spammable, and when u dont have the mana to hold up a larger defense with arachnotrons you are PWNED instantly. therefore, absolutely yes yes yes to imps hitting ghosts especially (this is personal) i love using imps as flak the fact that wraiths are 10/3 and cacodemons is 12/2, if you summon enough you can counter a wraith spamm. so im gonna agree with soul sucka
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Post by leehiufung911 on Jul 1, 2010 4:01:35 GMT
idea: expensive global upgrade making shotties and imps can hit ghosts.
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Avernus
Meatshield
Barrage Dragon Lover
Posts: 57
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Post by Avernus on Jul 1, 2010 10:01:31 GMT
Learn to spend some big amounts of money to beat your opponents rather than spamming weak shit. 'Nuff said.
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TheGrim275
Meatshield
My name is Traductus, Believe in korax or im going to baptize You!
Posts: 50
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Post by TheGrim275 on Jul 4, 2010 16:58:10 GMT
use flame mancs lee
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Post by destroyerofworlds on Aug 13, 2010 1:54:18 GMT
imp hitting ghost???that would be very nice but their cost must be raised to 4 at least. and they will be finally useful
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Post by Captain Ventris on Aug 13, 2010 1:55:25 GMT
Long time no see, dood.
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