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Post by Damage on Jul 8, 2010 23:25:49 GMT
As we all know from the recent new unit, there is a bug in flem spore spawning that causes some spores created to be unfriendly.
I noticed the same bug with the slime meteor too. some spores spawned become "foes." Also, on the subject of the slime meteor, some of the spores it makes are inactive and disappear after being created. Whatever you did with the slime meteor that caused it to bug out, it shares with the slime carrier.
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Post by Captain Ventris on Jul 9, 2010 0:05:31 GMT
I made flem spores able to pass through each other. Apparently that's too much for poor ole' ST. I guess I'll revert it.
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Post by Dancso on Jul 12, 2010 13:02:05 GMT
It might only be an issue of a mis-parameter'd A_spawnitemex or something. Like, not transferring the master information.
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Post by Captain Ventris on Jul 12, 2010 13:45:59 GMT
Yeah, that seems to have been it. I think I've got it now. I could have sworn it worked before with the same code, though. I JUST DON'T KNOW, MAN
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Post by SoulSucka on Jul 12, 2010 17:01:20 GMT
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