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Post by leehiufung911 on Jun 8, 2010 11:12:32 GMT
ok, i know the name sucks. its about plain doom, just plain doom, with the player starting with pistol, and after the get a number of kills they get a sg and berserk, and then a chaingun and chainsaw, then ssg, the rocket, then plzma, then bfg. the player cannot cannot cannot! summon any units at all but he can summon temporary phantoms like ghost archviles for free, which can resurrect dead monsters, and act as meatshields. the phantoms disappear after a few seconds. the ammo he uses will be counted in a totally different system, not mana and heromana. sort of, like, he get a backpack's worth of ammo every x seconds. anyone likes this? note: to prevent everyone choosing this class, i suggest that a check be put in place, in every round there must only be 1 true doomguy (or none) kevin
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Post by Dancso on Jun 8, 2010 11:22:43 GMT
This is golden.
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Avernus
Meatshield
Barrage Dragon Lover
Posts: 57
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Post by Avernus on Jun 8, 2010 13:11:38 GMT
Good joke.
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Post by leehiufung911 on Jun 8, 2010 13:39:49 GMT
no, this is not a joke or something i am absolutely serious captain ventris, if you see this, plz reply
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Post by Dancso on Jun 8, 2010 14:58:54 GMT
I'll try to say it with a straight face.
Doom is already in the game. There's not going to be any such alternative versions of it in zdwars, because that would just simply suck.
Second, the temporary archvile phantom idea you said is exactly what the current doom faction has as vile pulse (except that they maybe can't be hurt I think? So they're not meatshields) anyway, each faction must be unique in its own way, so no.
Third, if someone wants to play "RIP AND TEAR, ARRRGWHF" then they'll go on a coop or survival map, or what the hell, an invasion server, to let their monster killing needs loose. ZDoomwars is about tactical placement of units, so a faction which would consist of the player itself alone, killing enemy monsters would be terrible, unbalanced and unfitting.
I'm not Ventris to speak in his name, but you'll have to admit that this idea is the typical situation of quick newbie ideas, which are not throughly thought out before posted.
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Post by SoulSucka on Jun 8, 2010 16:03:25 GMT
Ventris is disappointed, Kevin.
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Post by Minus- on Jun 8, 2010 20:21:29 GMT
I'm with SoulSucka and Dancso.
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Post by Damage on Jun 9, 2010 21:16:25 GMT
I'll say what Ventris will/would say/have said and tell you that at one point One Man Armies (which is what you're suggesting) were considered at one point, but due to balance issues the idea never became implemented.
So don't suggest OMA's because it's no different than suggesting a D*** ** faction.
**** ** *** purple ***** idiot *** ** rofl.
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Post by $-$lyfox-$ on Jun 9, 2010 21:46:45 GMT
I lol'd pretty hard when i saw that title, im gonna go ahed and agree soul sucka and dansco
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Post by NeuralStunner on Jun 10, 2010 0:42:54 GMT
Should've been 1 Imp apiece in every DooM level, too. Because that wouldn't completely undermine the whole point at all. Seriously, think a little harder about your ideas next time. (I know you had a lot of detail, that's not what I mean.) This: Third, if someone wants to play "RIP AND TEAR, ARRRGWHF" then they'll go on a coop or survival map, or what the hell, an invasion server, to let their monster killing needs loose. ZDoomwars is about tactical placement of units, so a faction which would consist of the player itself alone, killing enemy monsters would be terrible, unbalanced and unfitting.
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Post by bwc153 on Jun 11, 2010 18:34:12 GMT
"True Doomguy" should be a marine faction, which in order to make sure no one gets confused the current Doom faction the current 'doomguy' should be a zombiemarine (basicly a zombieman with a helmet).
I mean afterall, many of the maps have UAC facilities in them.
There could be different types of marine styles (IE: basic summonfriend marine(weapon) types), then the slightly more advanced Xim's marines ones, then the boss ones could be like the Coop-bot marines that someone made) Maybe even a few turrets (IE: Shotgun frenzy ones could be used as base)
Of course they should be the less numerical but quality superior faction.
Id say Xim's marines style would best be suited for shock troops, such as chainsaw guys and SSGmen, however Xim's sprites could be used for other things (IE: SMG marine, Chaingun Marine, Backpack marine)
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Post by Captain Ventris on Jun 11, 2010 18:59:59 GMT
There are certain requirements before a faction is eligible for official and supported inclusion in ZDoom Wars. These rules were originally more lax, and then I learned about "Quality control" and tightened up the regulations. Faction ideas must pass each of these rules, to be considered in the order they are typed here. If you are unwilling to read them, do not make faction suggestions.
1. The original source of the content of the faction MUST be the Doom Engine. i.e., D*** 3d is not eligible, as it is B**** engine. Some have tried to bring up a technicality via ZB****, however, the content of ZB**** originated from, well, B****, which is a B**** engine game. Note that W***enstein was NOT based on the Doom Engine, and is disqualified on pretty much every other requirement anyway. GuiGui tried to make an argument for D***3d that was something along the lines of bypassing this rule because both D***3d and Doom are FPS's. This argument wears a helmet and drools on itself, and I might just reject your proposal purely out of spite if you bring it up. Don't bring up semantics, the meaning of the rule is clear to all who are not retarded. If the desired faction does not pass this rule, its repeated request will be met with instant verbal abuse.
2. The content must have all originated from a singular wad or wad series, intended to be used together as one set of enemies. They must also have a majority of custom graphics. A well-done edit with much different behavior from the original may be withstood to a degree, but a faction entirely or mostly of edits is out of the question. This eliminates any "beastiary faction" ideas, as well as wads which include the original Doom monsters, such as Cold as Hell. If the wad is part of a series of wads which are similar enough to use as a single faction, each part of the series must fit all criteria. As you can see, this narrows the field of possibility significantly. If the faction in question does not pass this rule, its repeated request will be met with snarkiness, followed by simple, childish insults if the matter is pressed.
3. There must be an overall change in monster behavior significant enough to predefine some battlefield roles. Though not all monsters must be different, there must be enough monsters with behavior variance that I, in good conscience, can further alter the behavior to not overlap other factions so much. The great majority of monsters in the faction Should have animations and rotations, depending on behavior, and there should be no more than 16 monsters, and no less than 10. A set of suitable Player Sprites is also strongly desired. Adjustments and exceptions can be made if necessary and understandable. This entire rule is more of a subjective thing on my part, and qualified Chex Quest 3, as well as the future addition of Harmony. If the faction in question does not pass this rule, I will remind you that I am the creator of this wad, and therefore have final creative authority. Pressing the matter will result in a combination of the responses for failing the other rules.
4. I, as Wad Author must feel, after all other factors are considered, that a Faction of the project in question must bring enough to the game to be worth inclusion, and to not screw gameplay. For this reason, I will not except Faction Submissions - You can give me ideas, so long as they fit the previous criteria, but I wish to go from the ground up to make the Faction efficient for me to edit, and to go in the direction I personally feel will be best for the wad. In short, I honestly just have to WANT to do it. Failure to pass this rule will be less unusual than you think - I found that Batman Doom did not have enough unique concepts to make a compelling faction, for example. Since getting to this rule is some sort of major accomplishment, I usually won't yell at you over it, unless you insist on being mentally handicapped.
There is a funny little myth that I said there would be making no more factions. This is not true. I said there would be no more factions for A WHILE.
Making a Faction is a LOT of work. There is a lot of infrastructure and creative processes involved. It is not a quick process. There will NOT be a new Faction for a very long time. I will notify you all when a faction begins earnest development, with progress reports and such. Do not ask me if a Faction is being worked on. When a new faction is first released, I promise it will suck in some manner, and will have to be extensively balanced. Thusly, I will only begin creating a new faction when I feel the original 6 are well enough balanced that the new faction can be compared to them and fit in.
If you desire to make a Faction suggestion: Do not post it in the ZDWars thread. Send me a pm or email to: dwsanchez@Gmail.com. Provide a link to the wad. Do not spam, do not argue. If it is rejected, you may make one appeal, and if it doesn't make my eyes bleed, I will read it. If I tell you it is still rejected, drop the matter.
Thank you, and STFU about D*** N****.
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Post by NeuralStunner on Jun 11, 2010 19:46:24 GMT
the current 'doomguy' should be a zombiemarine (basicly a zombieman with a helmet). This argument wears a helmet and drools on itself This unintentional(?) joke made me laugh.
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Post by bwc153 on Jun 11, 2010 21:29:57 GMT
Well i did notice that to, it was unintentional at first, but i decided to leave it in.
But there is a zombie marine enemy i've seen, and they do basically look like zombiemen with helmets.
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Post by SoulSucka on Jun 11, 2010 23:33:39 GMT
Actually, it's the ZDWars faction request textfile itself, which was written a long time ago...
All unintentional jokes are merely coincidential.
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