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Post by $-$lyfox-$ on May 12, 2010 19:18:56 GMT
Post anything you want that has to do with doom. Problems, suggestions, units, or just talk about how cool or suckish it plainly is.
This is the faction vid for entertainment purposes, enjoy [this vid will be placed for all faction threads]
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Post by Captain Ventris on May 12, 2010 19:21:16 GMT
Well... this is actually the entire purpose of this sub-forum.
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Avernus
Meatshield
Barrage Dragon Lover
Posts: 57
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Post by Avernus on May 14, 2010 23:05:38 GMT
I have a suggestion. Adding pain state for arachnotrons. A low one, but still one to exist. It's just plain bullshit when they always attack you nonstop, killing any unit ghost or not from far far away.
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Post by Captain Ventris on May 14, 2010 23:50:58 GMT
Again: You are the only one who has contacted me complaining about Arachnotrons, and I'm going to need some consensus on the matter.
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Avernus
Meatshield
Barrage Dragon Lover
Posts: 57
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Post by Avernus on May 15, 2010 6:42:03 GMT
Who wants poll time ?
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Post by Minus- on May 15, 2010 20:00:53 GMT
I've never had trouble with them, I just dance around them and summon some guys to eat his brain.
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Post by evilspacetomato on Aug 7, 2010 10:23:44 GMT
I have an odd question, why is arch-vile not a hero unit?
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Post by Captain Ventris on Aug 7, 2010 14:59:32 GMT
Because he can be killed by a moderate group of imps?
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Post by Dancso on Aug 9, 2010 16:11:52 GMT
yes, something I've learned...
You might fear the archvile in a regular game of doom (maybe not) but it does not mean that it will own your enemies just as well as it would own you.
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Post by $-$lyfox-$ on Aug 9, 2010 18:01:22 GMT
in the game, it did 50 dmg to players, if they could do that in zdwars, i'd love them.
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Post by Captain Ventris on Aug 9, 2010 19:42:19 GMT
You also have two and a half times the normal Doom starting health in ZDWars. Also, Sly's sentence really sucked and he should retype it.
To boost the Archvile's damage, Skulltag needs the A_VileAttack parameters.
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Post by Thetis on Aug 9, 2010 19:45:53 GMT
Or do something like: VILE IJKLMN 6 bright A_FaceTarget VILE O 0 A_VileAttack VILE O 6 bright A_VileAttack This method might not be efficient since you can't control the damage output but if you want the archvile to more damage this is your best bet in skulltag.
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Post by evilspacetomato on Aug 9, 2010 19:58:42 GMT
That might fling people to high, if Skulltag has the beta soul attack you could use several of that.
Also does anyone else agree that Arachnatrons look too large compared with the Spider-Mastermind.
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Post by $-$lyfox-$ on Aug 9, 2010 20:29:01 GMT
nah, the its the other way around, mastermind was sized down a little too much.
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