|
Post by $-$lyfox-$ on May 12, 2010 19:50:31 GMT
Post anything you want that has to do with hexen. Problems, suggestions, units, or just talk about how cool or suckish it plainly is.
This is the faction vid for entertainment purposes, enjoy [this vid will be placed for all faction threads]
|
|
|
Post by Dancso on May 20, 2010 12:07:54 GMT
Well, I'm pretty satisfied with hexen for now, though I've been taking a look at all the faction manuals, and it would seem that hexen is missing an easy way to deal with ghost units. (at least, air-ghost units.)
I mean, consider this: Heretic has flying gargoyles, that can hit ghosts with their melee. Also, gargoyle leaders can shoot those fireballs, which can hit ghosts. Doom can spawn zombieman that can hit ghosts, but for hexen, the two cheapest units to get rid of ghosts are wraiths at 10/3, and chaos serpernt at 14/5. The hero mana requirement does add up over time, should I need to deal with a larger group of ghosts..
I've no idea of how much damage can gargoyles (and leaders) or afrits deal, but after testing it a few times offline, a gargoyle leader seemed to defeat an afrit in a one-on-one fight, and afrits cost one more mana.
Maybe the enchantment ability could make afrits hit ghosts?
EDIT: Wraiths are also fucking idiots. They seem to like lowering down to melee all the time, instead of bombarding the enemy with their fireballs.. it's just my opinion, but they should be less devoted to get themselves killed through melee.
|
|
Savant
Meatshield
I am better than you
Posts: 30
|
Post by Savant on May 20, 2010 13:02:52 GMT
I thought they already could hit ghosts since it says in the manual their fire ball attack can, but it doesnt give them the icon maybe this is just another of those misc errors?
I agree about the gargoyle thing though, if afrits cant combat them on their own then thats a problem either the gargoyles are to strong for their point cost or afrits are to weak, maybe they need a slight boost in damage or attack frequency so they dont take such heavy losses by a cloud of gargoyles.
|
|
Avernus
Meatshield
Barrage Dragon Lover
Posts: 57
|
Post by Avernus on May 20, 2010 20:32:16 GMT
I think I have to agree with Dancso here. However I have no idea in what way afrits could get buffed to make them better units compared to gargoyles; but I have to say that I support the enchant helping afrits to hit ghosts. It would be A LOT MORE useful than them to explode... Because most of the time they die before they even get to the enemy. It would also give another reason for the enchant to be used more often and in my opinion, it would be as frequently used as Heretic's ghost wave.
|
|
|
Post by Minus- on May 21, 2010 5:12:36 GMT
Avernus speaks truth, enchant allowing afrits to hit ghosts is a great idea.
|
|
|
Post by Banjoster on May 27, 2010 17:17:05 GMT
I too, agree with this suggestion. If Vent disagrees with this anyways, he should at least make the projectiles home in on who killed them. Right now I never use enchant on afrits as it doesn't feel reliable at all.
In general afrits do seem a tad lacking. Perhaps you could give them a bit more speed or slightly speed up their projectiles. I just did a bit of testing, and it seemed like it took a handful of afrits forever to actually kill a spore as it was able to dodge all of their projectiles with ease. While a smaller group of zombie men can take down a spore quicker at about the same distance.
|
|
TheGrim275
Meatshield
My name is Traductus, Believe in korax or im going to baptize You!
Posts: 50
|
Post by TheGrim275 on May 28, 2010 13:55:39 GMT
cant wait till the bishops can be enchanted in version 2.8 its going to be awesome.
thanks captain ventris for having an enchantable bishop/bishops i would give you a kiss but im not gay
|
|
TheGrim275
Meatshield
My name is Traductus, Believe in korax or im going to baptize You!
Posts: 50
|
Post by TheGrim275 on Jun 3, 2010 14:39:35 GMT
how about when korax dies. and the ghosts come out how about the ghosts attack. and the ghosts have a 10 second lifetime. that way it will be like wraithverge. besides it will make it look right, i mean you dont want to see ghosts come out of some extream boss and expect it to attack you but it doesnt. its dissapointing and doesnt seem right.
|
|
|
Post by Captain Ventris on Jun 3, 2010 15:12:46 GMT
No.
|
|
|
Post by SoulSucka on Jun 3, 2010 16:24:37 GMT
That's not the way vanilla Korax works, so... What Ventris said.
|
|
|
Post by Captain Ventris on Jun 3, 2010 17:21:03 GMT
Actually, the ghosts that spring from Korax will damage you if they strike you, but do not pursue as far as I can tell. Besides, he's fine as is here. No matter how long you play AOW, making pointless changes does NOT improve things.
|
|
|
Post by $-$lyfox-$ on Jun 3, 2010 20:14:06 GMT
Actually, the ghosts that spring from Korax will damage you if they strike you, but do not pursue as far as I can tell. Besides, he's fine as is here. No matter how long you play AOW, making pointless changes does NOT improve things. That is why i quit AOW
|
|
TheGrim275
Meatshield
My name is Traductus, Believe in korax or im going to baptize You!
Posts: 50
|
Post by TheGrim275 on Jun 10, 2010 10:20:15 GMT
i got a new idea. what about a pop cap for bishops becouse if people summon them too much the servers crash (i experienced this myself by accident.)
also i would like it if the cost of wraiths were raised just a little bit becouse they cost about as much as a cacodemon (i once saw a wraith kill about 2-3 cacodemons once) ergo they're too underpriced and too overpowerd for their cost, hence i beleive that a price increase should improve this. i would say about maybe 12/4 or 13/5.
Thanks for reading/listening
|
|
|
Post by Dancso on Jun 10, 2010 13:10:55 GMT
that pop cap is not a new idea. besides, with cheap and quick solutions, you wouldn't be able to implement anything good to limit bishops. You might do like, a global limit for them, but that would render them useless then. I still haven't played on 2.8 so I don't know how strong wraiths have gotten exactly. Sure, go ahead and see if they're obviously outmatching cacodemons, but hero mana increase would be too rough. It's already pretty pricey to reach "higher tier" units, I'd rather have them lowered back in strength. My suggestion to have them keep a distance still applies
|
|
Avernus
Meatshield
Barrage Dragon Lover
Posts: 57
|
Post by Avernus on Jun 10, 2010 13:53:17 GMT
Hexen has damn expensive units, with rather LOW health (generals/assassins). Wraiths are easily countered anyway.
|
|