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Post by Mik57 on Aug 15, 2010 19:06:52 GMT
I've been working on Doomcity and its Outskirts for a bit now, but to be honest, I really don't know what to do. I've spruced up the detail a bit, but that's about it. If anyone has any legitimate requests for those maps, by all means, request it.
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Post by flufftail on Aug 15, 2010 19:24:17 GMT
Any shots to show said details? C:
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Post by Mik57 on Aug 15, 2010 19:53:37 GMT
Nope, gotta remain secretive and mysterious. All it is is added cars, cracks in the street, and some supports on the B****ings.
EDIT: Why is it censoring the UILD in B****ings?
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Post by $-$lyfox-$ on Aug 15, 2010 22:09:00 GMT
Nope, gotta remain secretive and mysterious. All it is is added cars, cracks in the street, and some supports on the B****ings. EDIT: Why is it censoring the UILD in B****ings? [of FU "b-u-i-l-d" got blocked?!? wtf! ] Because Ventris is more evil than what he calls me.
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Post by SoulSucka on Aug 15, 2010 22:27:17 GMT
Because Ventris obviously hates B****ings. And skyscrapers.
I think the maps are good as they are, maybe make the climbing stuff more obvious.
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Post by Captain Ventris on Aug 15, 2010 22:39:32 GMT
Nah, it's censored for the B**** engine. Mik, one of the big things I can think of, is to make both levels a LOT shorter. There is an indecent amount of airspace as is. It just doesn't need to be that tall. Also, that means you can make it purtier In general, eliminate unnecessary space. Having distance between the city gate and the forest is fine, unless that space is completely unused. So yeah, the platforms in Outskirts are way too high up, and are not able to be attacked easily enough. Much of the area behind the forest in outskirts is blank space. Tighten that up, I suppose. In Doom City, a player can simply camp the rooftops and scarcely have to engage forces from elsewhere, thus a player with troops on the streets can't fight him. I don't know what to do about that, really. And again, everything is unnecessarily tall.
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Post by Mik57 on Aug 15, 2010 23:09:37 GMT
@ Ventris:
- Eh, Idk about that. They are the only maps that I can think of, besides Pacific Warfare, that have an extreme excess of air space. It makes it nice and easy to have epic air battles.
- I gotcha. I can easily add more walls and rocks and such to spawn things on, or as obstacles. I can shorten the platforms in Outskirts by a bunch, and I can make an actual ramp up to them, making them more accessible by the enemy.
- I'll make that an alternate route to the other base.
- I'll make the rooftops accessible by a ground army by making a grand ramp on each side of the map, then having bridges connecting to the 2 rooftops on each side. (The minifort one and the towery one with a big hole in it don't have rooftops)
@ Soulsucka:
I don't really know how to make them any more obvious. Its a ladder texture. I might make lights lined up along with them, to maybe make it stand out a bit more.
Alright, now I have some stuff to do. Keep making suggestions, y'all.
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Post by Captain Ventris on Aug 16, 2010 0:53:43 GMT
Well with lower elevation ground combat in Outskirts, the roof height won't be so responsible for laggitude, I s'pose. The rest sounds great!
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Post by Damage on Aug 16, 2010 1:48:04 GMT
Speaking about unneccessary airspace, I think Caverns kinda needs it, or at least the entire map will need to be redone to fix the airspace, because my trial and error with that map so far = made for tallness.
As for Command and Conquer, there really isn't THAT much extra airspace, although some of it can be removed, the difference is gonna be trivial, but I will remove it nonetheless.
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Post by Captain Ventris on Aug 16, 2010 3:13:19 GMT
The real idea here is to make the space in the maps useful, and reduce unnecessary space where it's superfluous visually, and particularly when it enables Cacodemons to drift up and backwards for 3 minutes.
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Post by evilspacetomato on Aug 16, 2010 4:41:57 GMT
On annoying thing in doom city is the vents that shoot you upward on one of the B****ings do not work properly for virus.
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Post by Captain Ventris on Aug 16, 2010 5:42:56 GMT
Don't think there's a way around that, really. Hm. So the jump pads don't help C-375.
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Post by flufftail on Aug 16, 2010 12:44:23 GMT
Thrust_Z? I dunno...Thinking about the way ladders work...
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Post by Damage on Aug 16, 2010 16:58:56 GMT
It still won't work because Virus has a height limit.
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Post by Mik57 on Aug 16, 2010 18:23:29 GMT
I'll just add more lifts and bridges. Virus loves those!
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